Naming Convention
Current Naming Convention
([YZN GGG-RRR CCCC]) (star name) (planet greek letter) (moon roman numeral)
Example: [YZN 1-A 0047] Makarov Delta II
Pronunciation: why-zee-en one-dash-ay zero-zero-four-seven makarov delta two
(YZN)
Designates the tekwyzen star catalogue
(GGG)
Indicates the galaxy number. Can be represented as a one or two digit number (don't add zeros).
(RRR)
Designates the region shortcode. These are in order of discovery. The galactic coordinates and name of each region can be found on the Star Catalog page.
The pattern is A, B, C... Z, AA, AB... AZ, BA, BB... ZZ, AAA, AAB...
(CCCC)
Indicates the last four digits of the galactic coordinates of the star system. Always represented as a four digit number (keep the zeros).
(star name)
Designates the name of the star system. Can be randomly generated or chosen by any other means.
(planet greek letter)
Indicates the planet's proximity to the star/space station. Alpha is the closest, followed by Beta, Gamma, Delta, Epsilon, and Zeta. The seventh planet will be named Omega.
The planet name includes the star name. In the example up top, the planet name is Makarov Delta.
(moon roman numeral)
Designates the moon/s. Order is arbitrary.
The moon name includes the star name and planet name. In the example up top, the moon name is Makarov Delta II.
In-Dev Naming Convention
YZN [GALAXY NUMBER]-[STAR LETTER] [PLANET GREEK LETTER] [MOON ROMAN NUMERAL]
Example: YZN 1-A Alpha I
Pronunciation: why zee en one dash ay alpha one
(YZN)
designates that tekwyzen charted the star system
(1-A)
The 1 designates that this star system is in galaxy 1. The A designates that this was the first star system found in that galaxy. When spoken, the dash is said out loud (why zee en one dash ay). This is so that the name doesn't sound repetitive when there is a roman numeral at the end.
When (if) I get to Z, the next system will be named AA. Then AB, AC, etc. After AZ is BA. Then BB, BC, etc. ZZ will be followed by AAA. Then AAB, AAC, et cetera ad infinitum.
(Alpha)
designates that this is the planet closest to the star. Beta will be the second nearest planet, and then on to Gamma, Delta, Epsilon, and Zeta.
If there is a seventh planet it is called Omega (sounds way cooler than Eta and is easier to distinguish). This will change if NMS adds more than seven planets per system.
(I)
designates that this is the "first" moon from the planet. I don't know if a reliable way to tell which one is physically closer, so the roman numeral is assigned in an arbitrary order.
Development Notes
Noted during exploration of YZN 1-H
I can't seem to get to get the Galaxy map to show the orbits of the planets. I may not be able to do this in VR. Disappointing!
I'm going to sit out in front of the space station and check the distances to each planet. I'm assuming that the closest one to the space station is also the closest one to the star.
I'll write down the distances and the names and then hop out of VR without landing on anything. And then do my regular method on desktop. Do this at a couple of systems before rolling it out.
Got to drop off everything that's not necessary for survival on to the freighter because I keep getting attacked.
Three for three on this method of determining planet order. Let's see how the other three go.
I read that the planets are all kind of stationary relative to one another, as far as their rotations. They don't really have orbits per se or something like that. Probably done to make gameplay easier.
Noticing that just because the planets are not far from the space station doesn't mean they're not far from each other. So I don't know how useful it is to know which one's closest to the space station. open to a different naming convention. This one just made sense to start with.
My measurements and my guess about the orbits were correct. I'll try this out on one more system probably before I'm confident in the method.
Noted during exploration of YZN 1-I
I'm thinking about the names. I don't want it to get too boring and same on everything. Maybe I use the same naming convention for the star but also give it a nickname? And then the planets can be the nickname plus a Roman numeral. Not sure what I would do at the moons then. But I just have in my brain Yavin IV from Star wars.
Forgot to load up VR and test my method. Will do on next system.
Noted during exploration of YZN 1-K
I played around with naming conventions and am doing some research. First naming convention revision:
YZN ###-XXX [STAR NAME] [PLANET GREEK LETTER] [MOON ROMAN NUMERAL]
Proximity to space station isn't useful. Maybe come up with a different property to represent with the greek letter? Then the roman numeral would distinguish between duplicates within a system. Moons would use same convention as planets.
I'll look to see what other people have come up with.
Might make a Google Site with a domain name like yzn-nms.info to make all this publicly available. Is there a way to leave a message in-game to direct other players to the site?
Here's one based on xaines world UAS convention
[GGG-YZN###-CCCC] System Name
GGG Galaxy short code
YZN### Region alias
CCCC last four of galactic coordinates
Here's a synthesis of that and my own
[YZN #-X GGGG]
YZN the tekwyzen catalog
# Galaxy number
X Region short code (A, B, C... AA, AB, AC... BA...)
GGGG last four of galactic coordinates
I don't care for the brackets but that will distinguish it from my earlier naming convention.
The other planet naming conventions I've found all have to do with planetary characteristics, which I guess can change with a game update. The Hub settlements don't use any in-game characteristics to name things. They only use locations. So I will stick with proximity to space station; that at least has something in common with IRL naming conventions.